Combat System FAQ
Here you can find answers to frequently asked questions about the combat system: how hero skills work, how energy generation affects battles, how team composition can play a crucial role in combat, and much more!
Hero power does not necessarily represent their efficiency in battle. It reflects how many resources you have invested in that hero.
Many factors — counter-heroes, hero combinations, and the randomness of critical hits and dodges — can affect the outcome of a battle. To understand why a weaker team has won, try paying close attention to the team composition and how heroes interact with each other.
Also, you need to consider whether your team is effective against an opponent. Replacing one or two heroes may result in a drastically different outcome!
Sometimes, a less powerful team can even benefit the player because of how energy generation works in the game.
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Heroes gain 10% energy for each basic attack performed or first skill used:
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Heroes gain 30% energy for defeating an opponent hero:
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Heroes gain 1% energy for every 1% of health lost:
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If a hero dodges an attack, they receive 100% energy they would have received if they had not dodged the attack.
For example, if Dante had not dodged the attack, he would have lost 5% of his health and gained 5% energy. Since he dodged the attack, he did not lose any health but still received 5% energy.
Thus, if your hero has lower defensive stats or less health, they can potentially take more damage from a rival and gain energy faster. This allows them to use their powerful first skill more often, which might change the course of a battle.
Besides, when a hero uses their first skill, their Artifact Weapon grants a nine-second bonus to the entire team.
Note
Celeste is the exception. Her Artifact Weapon bonus works only for 4.5 seconds.
However, it is important to keep a balance of hero stats. Strong opponents will quickly defeat your team if your heroes are too weak.
Hero Wars: Dominion Era offers a wide variety of heroes and pets. You can combine them to form unexpected and creative team compositions.
The development team carefully maintains game balance while also allowing players to implement their unique ideas when forming teams.
Sometimes, teams consisting of only one or two heroes can seem unbeatable. However, they also have weaknesses. Each battle requires a specific strategy and team composition. No single team can defeat them all. Try experimenting with different characters depending on your opponent.
Dorian's Initiation skill increases the vampirism of nearby allies. The skill works within a specific range called Vampirism Aura. If an ally is outside the Aura, the vampirism bonus will not affect them.
Note
As different game modes have different battlefield sizes, heroes can be within the Aura in one game mode but outside it in another.
Allies within the Aura have a glowing circle around their feet.
At the same time, allies outside the Aura do not have the circle.
The Initiation skill continues to work even after Dorian's defeat. Its range, i.e., Vampirism Aura, remains the same.
Thanks to the Last Word skill, Astaroth can resurrect a fallen ally or himself, leaving them with only one health point and granting them temporary invulnerability.
Once the resurrection animation completes, Astaroth adds extra health to the resurrected. To see the exact amount of added health, go to the Heroes menu, select Astaroth, and hover over the Last Word skill.
The other heroes' skills can sometimes block Astaroth's Last Word skill. For example, if Celeste's Cursed Flame skill affects the resurrected hero, all the health added with Astaroth's Last Word skill will be converted into magic damage. As the resurrected hero has only one health point, they die instantly.
Additionally, Amira's Illusory Alliance skill creates an illusory ally within the opponent team. The ally absorbs all buffs from heroes whose main stat is strength.
Note
To learn more about hero's primary stat, go to the Heroes menu, select a hero, and press the Stats tab.
Astaroth's main stat is strength. Since temporary invulnerability from Astaroth's Last Word skill is a buff, the illusory ally absorbs it. Thus, the resurrection does not take place.
Sebastian's Ode to Serenity skill removes all debuffs from allies. It also creates a shield that prevents debuffs from being applied 15 times.
Thus, if several opponent heroes cast debuffs, the shield charges can quickly run out.
When Dante casts his Instrument of Fate skill and jumps into the air, he temporarily disappears from the battlefield. During this time, he cannot be affected by hero-targeted skills or skills that deal damage on the battlefield:
Arachne, Yasmine, and Elmir can also leave the battlefield and ignore certain effects while using their first skills:
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Arachne:
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Yasmine:
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Elmir:
First, check if the opponent's team has Andvari in it. Andvari's Living Earth skill prevents any displacement of the nearest ally and himself. That is why neither K'arkh’s Nexus of Horror nor Faceless's Power Throw will work:
Another hero who can prevent allies from being displaced is Celeste. Her skills create a Purifying Sphere that clears and blocks negative effects, including displacement. You can see a bright sphere above the character's head when the skill is active. K'arkh and Faceless will not be able to throw the hero in the air if the Sphere is there: